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Duke nukem 3d squish sound effect11/19/2023 ![]() A sound file with multiple blocks (and hence no consistent sampling rate) is listed as "multi". The bitfield value determines the usage of the sound within the game, as described in the table above. The priority range is 0-255, higher numbers having higher priority. The priority value determines which sound should have priority when multiple sounds are playing at once. The sound will choose a random value within this range each time it plays (unless the values are not a 'range', in which case it will remain static). The first 2 values define a pitch shift range, and can be negative or positive. The columns on the right half of the table are technical parameters. The definition name and file name are used to reference the sound in the CON files. The sound number is used as a tag value in the map editor, to specify the corresponding sound to be used during gameplay. The maximum number of sound definitions allowed in DEFS.CON is 450 (0-449) in DOS Duke3D, and 2560 (0-2559) in EDuke32.There are size and sampling rate limits for sound file compatibility.Custom sound files within the game's root directory have priority over the sound files within DUKE3D.GRP. ![]()
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